{"id":5057,"date":"2025-09-01T02:23:25","date_gmt":"2025-08-31T17:23:25","guid":{"rendered":"https:\/\/uism.co.jp\/?p=5057"},"modified":"2026-04-13T14:05:52","modified_gmt":"2026-04-13T05:05:52","slug":"from-curiosity-to-clarity-what-kids-reveal-about-better-ux","status":"publish","type":"post","link":"https:\/\/uism.co.jp\/en\/blog\/from-curiosity-to-clarity-what-kids-reveal-about-better-ux\/","title":{"rendered":"From Curiosity to Clarity: What Kids Reveal About Better UX\u00a0\u00a0"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><span style=\"color: #34775c\" class=\"sme-text-color\"><strong><strong>A Lesson in Usability from My 4-Year-Old Son<\/strong><\/strong><\/span><\/h2>\n\n\n\n<p>One afternoon, my 4-year-old son pointed at the TV remote and asked, \u201cHow do I make it louder?\u201d<\/p>\n\n\n\n<p>I told him, \u201cJust press the volume button.\u201d<\/p>\n\n\n\n<p>But instead of pressing it, he looked at the remote in confusion:<br>\u201cWhat\u2019s \u2018volume\u2019? Which one is that?\u201d<\/p>\n\n\n\n<p>In that moment, I realized something critical: the buttons for volume and channel were identical in shape, size, and color \u2014 distinguished only by tiny labels. To me, it was obvious. To him, completely unintelligible.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/uism.co.jp\/wp-content\/uploads\/2025\/08\/remote-1024x768.jpg\" alt=\"\" class=\"wp-image-5046\" style=\"width:811px;height:auto\" srcset=\"https:\/\/uism.co.jp\/wp-content\/uploads\/2025\/08\/remote-1024x768.jpg 1024w, https:\/\/uism.co.jp\/wp-content\/uploads\/2025\/08\/remote-300x225.jpg 300w, https:\/\/uism.co.jp\/wp-content\/uploads\/2025\/08\/remote-768x576.jpg 768w, https:\/\/uism.co.jp\/wp-content\/uploads\/2025\/08\/remote-1536x1152.jpg 1536w, https:\/\/uism.co.jp\/wp-content\/uploads\/2025\/08\/remote-1920x1440.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">A photo of the remote: Volume and channel buttons are identical in size and shape, differing only by small labels.<\/figcaption><\/figure>\n\n\n\n<p>As someone who works in UX, I was humbled. I had been designing for people who already understood.&nbsp;<\/p>\n\n\n\n<p><span style=\"background-image: linear-gradient(transparent 60%, rgba(255, 240, 151, 0.5) 60%)\" class=\"sme-highlighter\">UX is about making things easy to use. But are we really designing for first-time users? For people who don\u2019t bring assumptions or prior knowledge?<\/span>&nbsp;<\/p>\n\n\n\n<p>This article explores what children, especially very young ones can teach us about designing for true usability.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"color: #34775c\" class=\"sme-text-color\"><strong><strong>Why Kids Are the Most Honest Users<\/strong><\/strong><\/span><\/h2>\n\n\n\n<p>Children don\u2019t interpret symbols the way adults do. They don\u2019t infer meaning from context or recognize design conventions. Instead, they react directly to what they see, hear, or touch.&nbsp;<\/p>\n\n\n\n<p>A triangle doesn\u2019t mean \u201cplay.\u201d A cross doesn\u2019t mean \u201cclose.\u201d These are learned interpretations. To a child, these are just shapes.&nbsp;<\/p>\n\n\n\n<p>I once watched my son ask why arrows were on both sides of a tablet screen. When tapping them didn\u2019t trigger a clear response, he said, \u201cDid it break?\u201d&nbsp;<\/p>\n\n\n\n<p><span style=\"background-image: linear-gradient(transparent 60%, rgba(255, 240, 151, 0.5) 60%)\" class=\"sme-highlighter\">This is the essence of direct manipulation,<\/span> a concept from cognitive psychology that describes how we understand systems by physically interacting with them. <span style=\"background-image: linear-gradient(transparent 60%, rgba(255, 240, 151, 0.5) 60%)\" class=\"sme-highlighter\">For children, if nothing happens after they act, the system feels broken. Visual or tactile feedback is more important than labels or icons.<\/span>&nbsp;<\/p>\n\n\n\n<p>This doesn\u2019t apply only to digital interfaces. If a snack package seal doesn\u2019t clearly show how to open it, the design has failed, no matter how many arrows or instructions you print.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"color: #34775c\" class=\"sme-text-color\"><strong>What Children Teach Us About UX Foundations<\/strong>&nbsp;<\/span><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u25a0 Intuition: Learning through touch<\/strong>&nbsp;&nbsp;<\/h3>\n\n\n\n<p>For kids, UX boils down to one question: Can I figure this out just by trying it? If there&#8217;s no visual cue, no feedback, and no hint of interactivity, the interaction fails.&nbsp;<\/p>\n\n\n\n<p>One day, I watched my son interact with a children\u2019s picture book app. He traced his finger across the screen, and characters reacted with sound and animation. <span style=\"background-image: linear-gradient(transparent 60%, rgba(255, 240, 151, 0.5) 60%)\" class=\"sme-highlighter\">No tutorials. No frustration. Just exploration. That moment felt like UX at its purest.<\/span>&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u25a0<\/strong> <strong>Discovery: When \u201cMisuse\u201d Is Just Honest Exploration<\/strong>&nbsp;<\/h3>\n\n\n\n<p>Children don\u2019t follow the \u201cright\u201d way to use something. They press, swipe, or tap wherever they feel like. Designers might see this as misuse, but it\u2019s actually free usability testing.&nbsp;<\/p>\n\n\n\n<p>A child who mashes the voice assistant icon 10 times isn\u2019t being difficult. They\u2019re stress-testing your interaction design.&nbsp;<\/p>\n\n\n\n<p>Instead of labeling their behavior as \u201cwrong,\u201d ask:&nbsp;<br>What were they trying to do?&nbsp;<br>Did the interface support their curiosity or shut it down?&nbsp;&nbsp;<\/p>\n\n\n\n<p><strong><span style=\"background-image: linear-gradient(transparent 60%, rgba(255, 240, 151, 0.5) 60%)\" class=\"sme-highlighter\">Moments like these reveal whether your UI can flex or break<\/span><\/strong> \u2014 whether it invites interaction, or punishes deviation.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u25a0 Emotion and Feedback: Responding in Real Time<\/strong>&nbsp;<\/h3>\n\n\n\n<p>Children respond to what they can see or hear. If something glows, chimes, or moves, they know it worked. If not, they assume it failed.&nbsp;<\/p>\n\n\n\n<p>This aligns perfectly with Don Norman\u2019s core UX principles:&nbsp; visibility and feedback.&nbsp;<\/p>\n\n\n\n<p>These are not \u201ckid-only\u201d needs. Adults disengage too, they\u2019re just more polite about it. Whether it\u2019s a button, a toggle, or a touchscreen toy, the fastest way to build trust is to respond clearly, instantly, and predictably.&nbsp;<\/p>\n\n\n\n<p><span style=\"background-image: linear-gradient(transparent 60%, rgba(255, 240, 151, 0.5) 60%)\" class=\"sme-highlighter\"><strong>Usability isn\u2019t just about working well \u2014 it\u2019s about feeling responsive and reliable.<\/strong>&nbsp;&nbsp;<\/span><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u25a0 <\/strong><strong>Designing for Children Sharpens Design for All<\/strong><\/h3>\n\n\n\n<p>Up to this point, we\u2019ve looked at how observing children can highlight usability issues that often go unnoticed. Children\u2019s reactions serve as a mirror, they reflect the raw surface of our design before layers of learned behavior smooth over the flaws.&nbsp;<\/p>\n\n\n\n<p>But does UX for children really differ that much from UX for adults? Yes and no.&nbsp;<\/p>\n\n\n\n<p>In her book \u201cDesign for Kids: Digital Products for Playing and Learning\u201d (Debra Levin Gelman, 2014), the author breaks this down into differences and similarities that are worth revisiting for any designer.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong><span style=\"color: #34775c\" class=\"sme-text-color\"><strong>Key Differences in UX for Children<\/strong><\/span><\/strong><\/h4>\n\n\n\n<p>Children are highly responsive to what&#8217;s happening right now. If they don&#8217;t understand, enjoy, or feel engaged in the moment, they\u2019ll drop off quickly. This means that UX for kids needs to deliver:&nbsp;<\/p>\n\n\n\n<div class=\"wp-block-snow-monkey-blocks-container smb-container c-container\"><div class=\"smb-container__body is-layout-constrained wp-block-snow-monkey-blocks-container-is-layout-constrained\" style=\"width:900px\">\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>Aspect<\/strong>&nbsp;<\/td><td><strong>Key Considerations in UX Design for Children<\/strong>&nbsp;<\/td><\/tr><tr><td><strong>Motivation &amp; Friction<\/strong>&nbsp;<\/td><td>Encourage continued interaction by enabling a sense of achievement through small, repeatable successes.&nbsp;<\/td><\/tr><tr><td><strong>Feedback<\/strong>&nbsp;<\/td><td>Provide immediate and clear responses (e.g., sound or animation) to reinforce actions. Children expect rewards for each interaction.&nbsp;<\/td><\/tr><tr><td><strong>Trustfulness<\/strong>&nbsp;<\/td><td>Children take UI behavior and character actions at face value. Design should ensure emotional and physical safety.&nbsp;<\/td><\/tr><tr><td><strong>Shifting Attention<\/strong>&nbsp;<\/td><td>Children\u2019s focus shifts quickly \u2014 structures should be short and engaging. Also consider age-specific cognitive stages (e.g., in 2-year increments).&nbsp;<\/td><\/tr><\/tbody><\/table><\/figure>\n<\/div><\/div>\n\n\n\n<p>They\u2019re not going to persist through unclear instructions or ambiguous icons \u2014 they\u2019ll simply leave or try something else.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><span style=\"color: #34775c\" class=\"sme-text-color\"><strong>Shared Principles Across All Age Groups<\/strong>&nbsp;&nbsp;<\/span><\/h4>\n\n\n\n<p>Interestingly, the same book outlines four UX principles that apply equally to children and adults:&nbsp;<\/p>\n\n\n\n<div class=\"wp-block-snow-monkey-blocks-container smb-container c-container\"><div class=\"smb-container__body is-layout-constrained wp-block-snow-monkey-blocks-container-is-layout-constrained\" style=\"width:900px\">\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>Principle<\/strong>&nbsp;<\/td><td><strong>Universal Importance in UX Design<\/strong>&nbsp;<\/td><\/tr><tr><td><strong>Consistency<\/strong>&nbsp;<\/td><td>Users can confidently explore and learn when operations and visual expressions are predictable and uniform. \u3002&nbsp;<\/td><\/tr><tr><td><strong>Clarity of Purpose<\/strong>&nbsp;<\/td><td>It\u2019s clear to the user why an action is needed and what it will achieve.&nbsp;<\/td><\/tr><tr><td><strong>No Unnecessary Surprises<\/strong>&nbsp;<\/td><td>Avoiding unexpected behavior builds trust and prevents confusion or hesitation.&nbsp;<\/td><\/tr><tr><td><strong>Delightful Bonuses<\/strong>&nbsp;<\/td><td>Small moments of joy or satisfaction encourage continued use and enhance overall user experience.&nbsp;<\/td><\/tr><\/tbody><\/table><\/figure>\n<\/div><\/div>\n\n\n\n<p>These principles mirror what we often refer to in Human-Centered Design (HCD). In other words, <strong><span style=\"background-image: linear-gradient(transparent 60%, rgba(255, 240, 151, 0.5) 60%)\" class=\"sme-highlighter\">designing for kids can sharpen our thinking about what makes an experience intuitive and satisfying for any user.<\/span><\/strong>&nbsp;&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"color: #34775c\" class=\"sme-text-color\"><strong><strong>Rethinking UX Through the Eyes of a Child<\/strong><\/strong><\/span><\/h2>\n\n\n\n<p>Rethinking UX through a child\u2019s eyes isn\u2019t just about designing for kids, it\u2019s about recognizing that many users, regardless of age, interact with technology without prior instruction or training. From elderly users to first-time visitors to your app, most people simply want to get started and figure things out as they go.&nbsp;<\/p>\n\n\n\n<p>The design principles that benefit children, such as immediate feedback and visually clear guidance, are in fact, also crucial for many other users. Those with visual or auditory impairments, or users who struggle with dense text, similarly rely on interfaces that are intuitive and easy to navigate. In this way, a UX that is gentle and intuitive for children can also reduce friction for everyone.&nbsp;<\/p>\n\n\n\n<p><span style=\"background-image: linear-gradient(transparent 60%, rgba(255, 240, 151, 0.5) 60%)\" class=\"sme-highlighter\">This approach reflects the core of inclusive and universal design, not just accommodating edge cases, but crafting experiences that reduce friction for everyone.<\/span> When we build for outliers like children or seniors, we often uncover improvements that benefit all users.&nbsp;<\/p>\n\n\n\n<p>Consider a familiar scenario: you&#8217;re trying to make a bank transfer at an ATM, but you accidentally press \u201cBack\u201d instead of \u201cConfirm\u201d and have to start over. It\u2019s a common frustration. I&#8217;ve experienced it myself. This highlights how even everyday interfaces can fail users not by being overly complex, but by lacking clear cues, predictable flow, or recovery options when things go wrong.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"683\" src=\"https:\/\/uism.co.jp\/wp-content\/uploads\/2025\/08\/ATM-1024x683.jpg\" alt=\"\" class=\"wp-image-5043\" srcset=\"https:\/\/uism.co.jp\/wp-content\/uploads\/2025\/08\/ATM-1024x683.jpg 1024w, https:\/\/uism.co.jp\/wp-content\/uploads\/2025\/08\/ATM-300x200.jpg 300w, https:\/\/uism.co.jp\/wp-content\/uploads\/2025\/08\/ATM-768x512.jpg 768w, https:\/\/uism.co.jp\/wp-content\/uploads\/2025\/08\/ATM.jpg 1032w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><span style=\"background-image: linear-gradient(transparent 60%, rgba(255, 240, 151, 0.5) 60%)\" class=\"sme-highlighter\">UX failures don\u2019t always stem from complexity. More often, they come from users being unable to figure out how to begin \u2014 not knowing what to do first or where to focus their attention.<\/span> In other words, the intuitiveness of the initial interaction can make or break the user experience.&nbsp;<\/p>\n\n\n\n<p>The insights we gain from observing children offer direct clues for designing interfaces that are understandable, accessible, and welcoming to all. These aren\u2019t just lessons for designing \u201cfor kids.\u201d They represent the starting point of truly human-centered design, one that fits the needs of everyone, not just a specific demographic.&nbsp;&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"color: #34775c\" class=\"sme-text-color\"><strong>Rethinking UX with a Child\u2019s Curiosity<\/strong><\/span><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u25a0 Re-evaluating the Value of Behavioral Observation<\/strong>&nbsp;<\/h3>\n\n\n\n<p>There are insights you simply can\u2019t get from interviews or surveys, they emerge when you watch users in action. Children, especially, don&#8217;t operate under the assumption that they should &#8220;read first, then interact.&#8221; They dive in and start touching things. <span style=\"background-image: linear-gradient(transparent 60%, rgba(255, 240, 151, 0.5) 60%)\" class=\"sme-highlighter\">Their behavior offers an unfiltered glimpse into how a product is actually being understood, explored, and used.<\/span> This isn\u2019t unique to children. The same principle holds true for adult users: real usage reveals real issues.&nbsp;&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u25a0 Learning from \u201cMisuse\u201d and Unexpected Behavior<\/strong>&nbsp;<\/h3>\n\n\n\n<p>Children rarely use products the way designers intend. They mash buttons, swipe in random directions, or tap endlessly on unlabelled elements. Rather than viewing these actions as user errors, treat them as indicators of confusion or ambiguity in the design.&nbsp;&nbsp;<\/p>\n\n\n\n<p>&nbsp;In UX practice, unexpected behaviors observed during usability tests shouldn\u2019t be dismissed as noise, they are often powerful cues for where to refine interaction models. Reframing \u201cerror\u201d as \u201cuser feedback\u201d is a step toward making more intuitive and robust designs.&nbsp;<\/p>\n\n\n\n<p><span style=\"background-image: linear-gradient(transparent 60%, rgba(255, 240, 151, 0.5) 60%)\" class=\"sme-highlighter\">This shift in mindset \u2014 from blaming the user to questioning the interface \u2014 is where true UX improvement begins.&nbsp;<\/span>&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u25a0 Use \u201cCan They Use It Without Help?\u201d as a Litmus Test<\/strong>&nbsp;&nbsp;<\/h3>\n\n\n\n<p>Children don\u2019t read manuals or follow instructions. So the key test becomes: Can they figure out how to use it just by looking and touching?&nbsp;<\/p>\n\n\n\n<p>In fact, many SaaS and web-based services live or die by their first session. If users can\u2019t accomplish their goal in the first few minutes, they may never return. Children who engage with no mental model or onboarding memory, offer a raw look at where first-time UX breaks down.&nbsp;<\/p>\n\n\n\n<p>Watching how a child explores something for the very first time is a simple and powerful way to evaluate the intuitive quality of your interface. <span style=\"background-image: linear-gradient(transparent 60%, rgba(255, 240, 151, 0.5) 60%)\" class=\"sme-highlighter\">A product that works without explanation\u2014one that invites interaction through clear cues\u2014often leads to higher retention and satisfaction.<\/span>&nbsp;&nbsp;<\/p>\n\n\n\n<p>That first step \u2014 hesitant or confident \u2014 often points directly to where the onboarding journey needs refinement.&nbsp;<\/p>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-sm-lighter-gray-color has-alpha-channel-opacity has-sm-lighter-gray-background-color has-background\"\/>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u25a0 Case Study 1: LEGO\u2019s Icon-Based Instructions<\/strong>&nbsp;<\/h3>\n\n\n\n<p>LEGO\u2019s manuals work in every language because they use none. Arrows, colors, and visuals guide children (and adults) through complex assemblies, one intuitive step at a time.&nbsp;<\/p>\n\n\n\n<p>This is visual usability at its finest.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u25a0 Case Study 2: Nintendo\u2019s Gentle Onboarding and Accessible Language<\/strong>&nbsp;<\/h3>\n\n\n\n<p>Nintendo\u2019s philosophy is simple: if a game needs a manual, it has already failed.&nbsp;<\/p>\n\n\n\n<p>Games like Super Mario teach players everything they need to know in the first few seconds. You jump, collect, avoid, retry\u2014all without ever reading a word. Their use of phonetic guides (furigana) and plain language also makes games accessible to children, elders, and non-native readers.&nbsp;<\/p>\n\n\n\n<p>This is inclusive UX done right.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1025\" height=\"684\" src=\"https:\/\/uism.co.jp\/wp-content\/uploads\/2025\/08\/LEGO.jpg\" alt=\"\" class=\"wp-image-5045\" style=\"width:736px;height:auto\" srcset=\"https:\/\/uism.co.jp\/wp-content\/uploads\/2025\/08\/LEGO.jpg 1025w, https:\/\/uism.co.jp\/wp-content\/uploads\/2025\/08\/LEGO-300x200.jpg 300w, https:\/\/uism.co.jp\/wp-content\/uploads\/2025\/08\/LEGO-768x512.jpg 768w\" sizes=\"auto, (max-width: 1025px) 100vw, 1025px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"color: #34775c\" class=\"sme-text-color\"><strong>Conclusion: Returning to UX Fundamentals<\/strong>&nbsp;&nbsp;<\/span><\/h2>\n\n\n\n<p>Children remind us of what good UX really means.&nbsp;<\/p>\n\n\n\n<p><span style=\"background-image: linear-gradient(transparent 60%, rgba(255, 240, 151, 0.5) 60%)\" class=\"sme-highlighter\">Designs that don\u2019t need explaining.&nbsp;<br>Interfaces that invite interaction.&nbsp;<br>Experiences that feel safe and satisfying from the very first tap.<\/span>&nbsp;<\/p>\n\n\n\n<p>So next time a user struggles with your product, ask yourself:&nbsp; Could a child figure this out?&nbsp;<br>Because what works for them might just be what everyone needs.&nbsp;<\/p>\n\n\n\n<p>At Uism, we specialize in intuitive UX, rooted in behavioral observation and first-use clarity. From digital platforms to medical devices, we help design experiences that work, even without instructions.&nbsp;<\/p>\n\n\n\n<p>Let\u2019s build things people just \u201cget.\u201d&nbsp;&nbsp;<\/p>\n\n\n\n<div class=\"wp-block-snow-monkey-blocks-box smb-box\" style=\"--smb-box--background-opacity:1;--smb-box--border-width:1px\"><div class=\"smb-box__background\"><\/div><div class=\"smb-box__body is-layout-constrained wp-block-snow-monkey-blocks-box-is-layout-constrained\">\n<div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\">\n<p><strong><span style=\"color: #34775c\" class=\"sme-text-color\">References<\/span><\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The Impact of Lego on UX Design: Building Better User Experiences Brick by Brick&nbsp;&nbsp;<a href=\"https:\/\/medium.com\/design-bootcamp\/the-impact-of-lego-on-ux-design-building-better-user-experiences-brick-by-brick-52b35aaf8ac\" target=\"_blank\" rel=\"noopener\" title=\"\ufffc\"><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"up-right-from-square\" class=\"svg-inline--fa fa-up-right-from-square \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\"><path fill=\"currentColor\" d=\"M352 0c-12.9 0-24.6 7.8-29.6 19.8s-2.2 25.7 6.9 34.9L370.7 96 201.4 265.4c-12.5 12.5-12.5 32.8 0 45.3s32.8 12.5 45.3 0L416 141.3l41.4 41.4c9.2 9.2 22.9 11.9 34.9 6.9s19.8-16.6 19.8-29.6V32c0-17.7-14.3-32-32-32H352zM80 32C35.8 32 0 67.8 0 112V432c0 44.2 35.8 80 80 80H400c44.2 0 80-35.8 80-80V320c0-17.7-14.3-32-32-32s-32 14.3-32 32V432c0 8.8-7.2 16-16 16H80c-8.8 0-16-7.2-16-16V112c0-8.8 7.2-16 16-16H192c17.7 0 32-14.3 32-32s-14.3-32-32-32H80z\"><\/path><\/svg><\/span><\/a>&nbsp;<\/li>\n\n\n\n<li>How we design our building instructions \u2013 LEGO Official Site&nbsp; <a href=\"https:\/\/www.lego.com\/en-si\/service\/help-topics\/article\/how-we-design-our-building-instructions\" target=\"_blank\" rel=\"noopener\" title=\"\ufffc\"><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"up-right-from-square\" class=\"svg-inline--fa fa-up-right-from-square \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\"><path fill=\"currentColor\" d=\"M352 0c-12.9 0-24.6 7.8-29.6 19.8s-2.2 25.7 6.9 34.9L370.7 96 201.4 265.4c-12.5 12.5-12.5 32.8 0 45.3s32.8 12.5 45.3 0L416 141.3l41.4 41.4c9.2 9.2 22.9 11.9 34.9 6.9s19.8-16.6 19.8-29.6V32c0-17.7-14.3-32-32-32H352zM80 32C35.8 32 0 67.8 0 112V432c0 44.2 35.8 80 80 80H400c44.2 0 80-35.8 80-80V320c0-17.7-14.3-32-32-32s-32 14.3-32 32V432c0 8.8-7.2 16-16 16H80c-8.8 0-16-7.2-16-16V112c0-8.8 7.2-16 16-16H192c17.7 0 32-14.3 32-32s-14.3-32-32-32H80z\"><\/path><\/svg><\/span><\/a><\/li>\n\n\n\n<li>Pok\u00e9mon Official Site \u2013 Scarlet\/Violet&nbsp; <a href=\"https:\/\/www.pokemon.co.jp\/ex\/sv\/ja\/\" target=\"_blank\" rel=\"noopener\" title=\"\ufffc\"><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"up-right-from-square\" class=\"svg-inline--fa fa-up-right-from-square \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\"><path fill=\"currentColor\" d=\"M352 0c-12.9 0-24.6 7.8-29.6 19.8s-2.2 25.7 6.9 34.9L370.7 96 201.4 265.4c-12.5 12.5-12.5 32.8 0 45.3s32.8 12.5 45.3 0L416 141.3l41.4 41.4c9.2 9.2 22.9 11.9 34.9 6.9s19.8-16.6 19.8-29.6V32c0-17.7-14.3-32-32-32H352zM80 32C35.8 32 0 67.8 0 112V432c0 44.2 35.8 80 80 80H400c44.2 0 80-35.8 80-80V320c0-17.7-14.3-32-32-32s-32 14.3-32 32V432c0 8.8-7.2 16-16 16H80c-8.8 0-16-7.2-16-16V112c0-8.8 7.2-16 16-16H192c17.7 0 32-14.3 32-32s-14.3-32-32-32H80z\"><\/path><\/svg><\/span><\/a><\/li>\n<\/ul>\n<\/div>\n\n\n\n<p><strong><span style=\"color: #34775c\" class=\"sme-text-color\">Books<\/span><\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The Nintendo Equation of Surprise (NHK Publishing, Akihiro Nakamura)&nbsp;<\/li>\n\n\n\n<li>Designing for Kids by Debra Levin Gelman (BNN Publishing)&nbsp;<\/li>\n<\/ul>\n<\/div><\/div>\n\n\n\n<p><strong><span style=\"color: #34775c\" class=\"sme-text-color\">Related Article:<\/span><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-wp-oembed-blog-card wp-block-embed-wp-oembed-blog-card\"><div class=\"wp-block-embed__wrapper\">\nhttps:\/\/uism.co.jp\/en\/why-rock-paper-scissors-is-the-perfect-ux-system\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Learn UX principles from kids\u2019 behavior. Explore intuitive design, feedback, inclusivity, and real cases from LEGO and Nintendo.<\/p>\n","protected":false},"author":27,"featured_media":5044,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_locale":"en_US","_original_post":"https:\/\/uism.co.jp\/?p=5041","footnotes":"","wp-seo-meta-description":"Learn UX principles from kids\u2019 behavior. Explore intuitive design, feedback, inclusivity, and real cases from LEGO and Nintendo.","wp-seo-meta-robots":[]},"categories":[374],"tags":[284,343,344,345,346,347],"class_list":{"0":"post-5057","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-ux-thinking","8":"tag-humancentereddesign","9":"tag-ui-design","10":"tag-usability","11":"tag-ux-design","12":"tag-inclusive-design","13":"tag-universal-design","14":"en-US","15":"c-entry"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/uism.co.jp\/wp-json\/wp\/v2\/posts\/5057","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/uism.co.jp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/uism.co.jp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/uism.co.jp\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/uism.co.jp\/wp-json\/wp\/v2\/comments?post=5057"}],"version-history":[{"count":7,"href":"https:\/\/uism.co.jp\/wp-json\/wp\/v2\/posts\/5057\/revisions"}],"predecessor-version":[{"id":9380,"href":"https:\/\/uism.co.jp\/wp-json\/wp\/v2\/posts\/5057\/revisions\/9380"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/uism.co.jp\/wp-json\/wp\/v2\/media\/5044"}],"wp:attachment":[{"href":"https:\/\/uism.co.jp\/wp-json\/wp\/v2\/media?parent=5057"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/uism.co.jp\/wp-json\/wp\/v2\/categories?post=5057"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/uism.co.jp\/wp-json\/wp\/v2\/tags?post=5057"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}