From Coins to Chimes: Japan’s Cultural Shift to Cashless
The Cashless Paradox For any global visitor, Japan has long been a land of fascinating contradictions: a nation of futuristic bullet trains and talking toilets that, until very recently, ran on physical cash. As UX researchers in Tokyo, we’ve had a front-row seat to the dramatic unraveling of this very paradox. If we turn the clock back just seven […]
Chance Chats Episode 1: The HIV+ Patient
We at Uism pride ourselves in our curiosity. No place is that better exemplified than in the connections we strive to make with a wide variety of people, and expand our knowledge and understanding. These Chance Chats are an opportunity to share what we’ve learned from the people we’ve come across, especially the kind of people who would be difficult to connect with and have the chance for an in-depth […]
Condemned to Choose: What Jean-Paul Sartre Can Teach Us About UX Design
In the world of UX, we’re often obsessed with a frictionless experience. We strive for usability, speed, and seamless journeys. These are vital, of course. But in our quest for efficiency, are we forgetting something more fundamental? The human experience of choice. Every day, we click, decide, and act through user interfaces. But how free […]
“Oshikatsu” – The Next Japanese Word You Need to Know
Words like emoji and otaku have entered the global business lexicon, each offering a unique window into Japanese culture. It’s time to add a new one to your list: Oshikatsu (推し活). On the surface, Oshikatsu might look like simple fandom. It translates loosely to “supporting one’s fave,” with “oshi” (推し) being the favorite idol or […]
The Ephemeral UX of Fireworks: Lessons from Japan’s Summer Tradition
Fireworks as More Than a Spectacle For many outside Japan, hanabi (花火) are simply a beautiful pyrotechnic show. But for the Japanese, they are a seasonal tradition that evokes a deep sense of summer, nostalgia, and community. What if we told you that a Japanese fireworks display is not just a cultural event, but one […]
Beyond Clicks: How Behavioral Science Transforms Health Apps
Have you ever committed to losing weight, downloaded a health app, and then quit after a few days? You’re not alone, and you’re not to blame. In a world saturated with digital innovations, countless apps and services are designed to support healthier living. Yet changing health behavior remains difficult. It requires not only adopting new […]
From Curiosity to Clarity: What Kids Reveal About Better UX
A Lesson in Usability from My 4-Year-Old Son One afternoon, my 4-year-old son pointed at the TV remote and asked, “How do I make it louder?” I told him, “Just press the volume button.” But instead of pressing it, he looked at the remote in confusion:“What’s ‘volume’? Which one is that?” In that moment, I […]
Tiny Cars, Huge Impact: What Japan’s Kei Vehicles Teach Us About UX
Introduction: Japan’s Unique Mobility Needs Hidden in Plain Sight Global automotive trends are racing ahead—electrification, autonomous driving, connected cars. Japan is keeping up technically, but if you glance at the country’s best-selling vehicles, something seems… off. Among all this cutting-edge progress, why are Japan’s streets dominated by boxy, ultra-compact vehicles called “kei cars”? In 2024, […]
Accessibility in UX Research: Considerations and Practical Points for Research Firms
As the importance of Diversity, Equity, & Inclusion has increased in recent years, there has been a growing emphasis on accessibility. Designing products and services that are easy for everyone to use is not only socially responsible, but essential to a company’s sustainability. In UX research, directly incorporating the voices of people with disabilities is […]
Synthetic Users: How Far can AI go in UX Research?
Introduction As UX researchers, we depend on real people to understand their needs, frustrations, and emotional journeys. But what if we could simulate those people instead? With generative AI evolving so quickly, there’s been growing interest in using “synthetic users”, meaning AI-generated personas that respond to research prompts as if they were real. These virtual […]
