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Accessibility in UX Research: Considerations and Practical Points for Research Firms 

As the importance of Diversity, Equity, & Inclusion has increased in recent years, there has been a growing emphasis on accessibility. Designing products and services that are easy for everyone to use is not only socially responsible, but essential to a company’s sustainability.   In UX research, directly incorporating the voices of people with disabilities is […]

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Minimalist black line icons of male and female restroom symbols on a white background, separated by a vertical line.

UX Trap of Japanese Toilets: Why Icons aren’t Always Universal 

Japan has a long history of taking ideas from other cultures and refining them into something uniquely Japanese. Toilets are no exception. They’ve been transformed into high-tech marvels, complete with heated seats, bidets, dryers, self-cleaning functions, sound masking, all integrated into a compact Washlet.   But here’s the twist. For something so advanced, there are countless […]

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世界地図を背景にしたシルエットの子ども2人がじゃんけんをしているイラスト。上部にはグー、チョキ、パーのカラフルな手のアイコンが描かれている。

Why Rock, Paper, Scissors is the Perfect UX System 

Did you know that Rock, Paper, Scissors (yes, that universal game we all played as kids), actually comes from Japan?  In Japanese, it’s called jan-ken, and while the basic rules are the same, its role in everyday life is far more embedded in the culture than in most Western countries. In Japan, jan-ken isn’t just […]

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A Japanese urban neighborhood with both apartment buildings and detached houses. The diverse residential landscape reflects the varied contexts researchers encounter during home visit studies in Japan.

Home Visits in Japan: The Promise and the Paradox 

For researchers aiming to understand users in their natural environment, home visits are often considered the gold standard. They promise a window into daily routines, spatial habits, and unspoken needs that remote interviews or surveys might miss. However in Japan, this method presents a fascinating paradox: the closer you get to the user, the more […]

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An illustration shows a man on a tightrope, leaving behind digital media icons ("Last Man"). He walks toward a glowing AI figure symbolizing the "Overman." It depicts the choice between being a passive consumer or using AI as a tool for personal evolution.

Design Users to Become the “Overman”: Rethinking UX in the Age of AI Through Nietzsche’s Philosophy 

“Don’t make me think.”  For years, this phrase—the title of Steve Krug’s seminal book—has been the golden rule in UI/UX design. Reducing user effort, eliminating confusion, and guiding users to their goals as efficiently as possible. This is what we have always believed to be “good UX.” However, with generative AI beginning to take over parts of human work, we ask: Is offering effortless and easy experiences really beneficial for humans?  Philosopher Friedrich Nietzsche stated “God is […]

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An illustration of philosopher René Descartes in a classic thinking pose. Beside him is the title of the article: "I Think, Therefore I Test: What Descartes Can Teach Us About UX."

I Think, Therefore I Test: What Descartes Can Teach Us About UX 

What can a 17th-century philosopher teach us about UX? Surprisingly, quite a lot. One of the most famous phrases in philosophy comes from René Descartes:  “I think, therefore I am.”  For him, this wasn’t just proof of existence. It was the starting point of an intellectual journey to find absolute certainty through radical skepticism. Centuries later, this […]

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